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Slot 1 Slot 2 Slot 3 Slot 4 Slot 5 Slot 6 Slot 7
WATE2-1 AGLA2-1 SPEC2-1 CORM2-1 DALE1-7 AGLA2-1 WATE2-1
MOON2-1 DALE2-1 EAST2-1 ADCP2-1 ADCP2-1 MOON2-1 DALE2-1
CORM1-7 SPEC2-1 AKAN2-1 CORM1-7 EAST2-1
SPEC2-1 CORE2-1 CORE2-4 AKAN2-1 CORE2-1
CORM2-1 TYMA2-1 TYMA2-1 CORE2-4

ADCP2-1 The Paladin's Plague (BI-All Tiers) (Living Forgotten Realms - D&D 4e)

The leaders of Elturel are concerned about the plagueland a few miles outside the city, which has recently begun spewing out even more twisted monstrosities than usual. The paladins have put out a call for adventuring companies to send their best and bravest explorers to venture to the border, if not into the plagueland itself. The expedition's charter is to bring back any information about the horrors within and what might be causing the increase in Spellplague activity. This is a very dangerous assignment, but also one that offers adventurers the chance to make a name for themselves by braving one of the most dangerous and least understood threats in all of Faerun: an active plagueland.

The Paladins' Plague is a two-round continuous-play Living Forgotten Realms Battle Interactive set in Elturgard for characters levels 1-17. This adventure is combat-intensive. Players who do not enjoy combat encounters are less likely to enjoy this adventure. All of the characters in the party must be within a single level band (1-4, 4-7,7-10, 11-14, or 14-17). It is recommended that at least three of the characters be members of the same Adventuring Company. This adventure takes place after the events of the various SPEC2-1 adventures, but playing the adventures in order is not required.

Schedule:

Saturday, April 10, 2010, 3:00PM

AGLA2-1 The Undumor Connection (H3) (Living Forgotten Realms - D&D 4e)

The commander of Citadel Dantalien needs someone to rescue an agent of the Simbarch's Guard from the Thayan outpost of Undumor. Volunteers can expect to face a horde of voracious monsters and shambling corpses. Are you still interested in the assignment? A Living Forgotten Realms adventure set in Aglarond for characters levels 7-10. This adventure is Part 2 of the "Circle of Stones" Major Quest, which began in AGLA1-5 Silver Lining.

Schedule:

Friday, April 9, 2010, 8:30PM

Sunday, April 11, 2010, 8:00AM

AKAN2-1 Set Adrift (P1) (Living Forgotten Realms - D&D 4e)

It is not often that adventurers get approached to do a favor for the Akanul military, but it's good coin for a quick trip across the Sea of Fallen Stars. Who are you to say no? A Living Forgotten Realms adventure set in Akanul for characters levels 11-14.

Schedule:

Saturday, April 10, 2010, 9:00AM

Saturday, April 11, 2010, 8:00AM

CORE2-1 Killing the Messenger (P1) (Living Forgotten Realms - D&D 4e)

An ancient drow city, long thought dead, has begun to stir and a battalion of Zhentarim soldiers marches to support it. Can you discover who is behind this unlikely partnership? A Living Forgotten Realms espionage adventure set in the Underdark for characters levels 11-14. Sequel to QUES1-1 Black Cloaks and Bitter Rivalries.

Schedule:

Friday, April 9, 2010, 8:30PM

Saturday, April 11, 2010, 12:30PM

CORE2-4 Lost on the Golden Way (H1) (Living Forgotten Realms - D&D 4e)

The Golden Way is one of the longest and most famous trade routes in Faerun. It stretches from the city of Telflamm on the Easting Reach all the way to Shou Lung in the exotic land of Kara-Tur. Many caravans stop at the fortified outpost of Uzbeg, near the Lake of Mists. Uzbeg has a reputation for safety and security -- so why did all your wagons disappear last night? A Living Forgotten Realms adventure set in the Hordelands for characters levels 1-4.

Schedule:

Saturday, April 10, 2010, 9:00AM

Saturday, April 11, 2010, 12:30PM

CORM1-7 Patronage and Pestilence (H1) (Living Forgotten Realms - D&D 4e)

A disease has hit the outskirts of Suzail, and the captain of the guard has hired the PCs to provide safe transport for the arriving cure. Unfortunately, everyone else in town wants it just as badly. Can the heroes protect the medicine for the sick and dying, or will the temptation of wealth be too much to pass up? A Living Forgotten Realms adventure set in Cormyr for characters levels 1-4.

Schedule:

Friday, April 9, 2010, 3:30PM

Saturday, April 11, 2010, 8:00AM

CORM2-1 For Crown and Kingdom (H1) (Living Forgotten Realms - D&D 4e)

For decades, knights-errant of Cormyr have sought glory in the untamed Stonelands. It is common for these knights to bring a retinue of adventurers on such quests, and what better way to make a name for oneself? A Living Forgotten Realms adventure for characters levels 1-4

Schedule:

Friday, April 9, 2010, 3:30PM

Saturday, April 10, 2010, 3:00PM

DALE 1-7: Arts (H1) (Living Forgotten Realms - D&D 4e)

Isolation can be a boon but when strange events leave the members of an airborne boarding school for young nobles in High Dale ill, only aid from outside can offer a solution. Can the PCs solve this discretely and in time? A Living Forgotten Realms adventure set in the Dalelands for characters levels 1-4. A part of the "Arts & Craft" major quest. The other part is DRAG1-7 Crafts. Successfully completing both adventures in any order completes the major quest. This major quest is a prequel to the paragon level "Pain and Suffering" arc, which starts in DRAG2-1 Discomfort

Schedule:

Saturday, April 10, 2010, 3:00PM

DALE2-1 Forever (H2) (Living Forgotten Realms - D&D 4e)

In a world where even gods die, nothing lasts. Yet, some may seek any means to recover old glory, regain love, or cling to the vestiges of life itself. A Living Forgotten Realms adventure set in the Dalelands for characters levels 4-7. This adventure is a loose sequel to DALE1-4 and features NPCs from that adventure.

Schedule:

Friday, April 9, 2010, 8:30PM

Saturday, April 11, 2010, 12:30PM

EAST2-1 Ends and Means (H2) (Living Forgotten Realms - D&D 4e)

Less than a century has passed since the fall of Underhome; by dwarven standards, the sting of that loss is still fresh. A small but vocal group of dwarves actively seeks out confrontations with the local drow, seeking to drive them back into the depths of the Underdark. Vengeance is one thing, but at what point does it cross the line and become a senseless, endless vendetta? A Living Forgotten Realmsadventure set in the East Rift for characters levels 4-7.

Schedule:

Saturday, April 10, 2010, 9:00AM

Saturday, April 11, 2010, 12:30PM

MOON2-1 Darkness Falls Over Moray (H2) (Living Forgotten Realms - D&D 4e)

Only a sliver of light separates those who profit and those who perish on the island of Moray. When that light is extinguished, it is difficult for even the greatest heroes to find their way. A Living Forgotten Realms adventure set in The Moonshae Isles for characters levels 4-7

Schedule:

Friday, April 9, 2010, 3:30PM

Saturday, April 11, 2010, 8:00AM

SPEC2-1 The Blue Fire Chronicles (Tier TBD) (Living Forgotten Realms - D&D 4e)

Each of the five SPEC2-1 adventures covers a single level band. These adventures occur at various locations within the region of Elturgard, and take place shortlybefore the events of ADCP2-1 The Paladins' Plague. Certain key NPCs and locations appear in most or all of the SPEC2-1 adventures, but the individual SPEC2-1 adventures are not directly connected to each other (each is a standalone adventure). Players who participate in one or more of the SPEC2-1 adventures before playing ADCP2-1 might find that they understand certain events a bit more clearly, but this is not required, and we do not expect anyone to play the five SPEC2-1 adventures in any particular order. Even if you never play ADCP2-1, the SPEC2-1 adventures were designedto be logical, consistent, and complete on their own. The five SPEC2-1adventures are treated as separate adventures for purposes of the replay rule: an individual PC may play each of the five SPEC2-1 adventures when the character is of an appropriate level.

Schedule:

Friday, April 9, 2010, 3:30PM

Friday, April 9, 2010, 8:30PM

Saturday, April 10, 2010, 9:00AM

TYMA2-1 Old Enemies Arise (H1) (Living Forgotten Realms - D&D 4e)

The life of a typical kobold is nasty, brutish, and short. They breed like rabbits and have a tendency to fight anything and everything they come into contact with -- including each other. So why are the various kobold tribes near the town of Ruinspoke suddenly so well organized? A Living Forgotten Realms adventure set in Tymanther for characters levels 1-4. This adventure is the first part of the "Rise of Darkness" Major Quest, which continues in TYMA2-2 (H2).

Schedule:

Friday, April 9, 2010, 8:30PM

Saturday, April 11, 2010, 8:00AM

WATE2-1 Gilding a Noble (H3) (Living Forgotten Realms - D&D 4e)

Stedd Moonstar is planning the first and hopefully best grand gala of the season. The Moonstar gala is almost ready; only a few last minute preparations are needed to make the party a huge success. This adventure starts the major quest, Restoring Splendor, which continues in WATE2-2 (P1) and concludes in WATE2-3 (P1). A Living Forgotten Realms adventure set in Waterdeep for characters levels 7-10.

Schedule:

Friday, April 9, 2010, 3:30PM

Saturday, April 11, 2010, 12:30PM

Page Last modified: March 29 2010 07:05 PM PDT
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